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Perhaps [E3 2012][3] will be remembered as the year that even Nintendo acknowledged the [existence of smartphone gaming][4] -- if only begrudgingly so, dragged kicking and screaming into the early '10s. It's a brave new world here, a strange one in which everyone and their grandmother has become a gamer by default, carrying high powered portable computers in their pockets at all times. But even as all the major players took time out to give a nod to the ever enlarging juggernaut that is mobile gaming, its an element that still feels like a bit of a redheaded stepchild inside the Los Angeles Convention Center, where console gaming is still far and away the dominant force -- it's a presence relegated to brief mentions in larger press events and pushed to the sides of the convention floor.
It comes as no surprise, of course, that Nintendo didn't dwell on the matter during its show opening keynote on Tuesday. The mere fact that company president Satoru Iwata made reference at all to mobile operating systems is something of a sea change for an executive who has thus far stubbornly refused to even "consider" developing for the Androids and iOSes of the world. And the news from Sunday doesn't do much to shake that stance. While mobile operating systems were name checked, it was only in reference to users' ability to access social information from the Wii U on their browser.
[Continue reading _E3 2012: not quite ready to go mobile_][2]
[E3 2012: not quite ready to go mobile][2] originally appeared on [Engadget][5] on Fri, 08 Jun 2012 13:00:00 EDT. Please see our [terms for use of feeds][6].
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